Solution: Digital Portfolio

Portfolio Based AssessmentSpecial Education Transition Portfolio

No.Inc partnered with Johns Hopkins University’s Center for Technology in Education to plan, design, and develop a portfolio system for special education students.  The Transition Portfolio is a learning tool that outlines a pathway toward the completion of student transition goals.  Students submit artifacts (media, images, written work, etc.) in response to teacher assignments, and then work on those artifacts by collecting and responding to feedback from teachers, parents, and peers.  Once the artifacts have been refined, students assemble public portfolios to share with others.

The Challenges

  • Create a flexible online space for student use and curriculum delivery
  • Accommodate students with disabilities
  • Support various curriculum and transition pathways depending on learner type
  • Provide easy-to-use interface to encourage teacher driven management

Our Approach

  • Take a universal design approach to make the system accessible by students with disabilities
  • Implement responsive design for maximum usability on mobile devices
  • Enhance student control by separating public portfolio from curricular work

The Results

  • Pilot launch fall 2015
  • Special Education Transition Portfolio system available to all Maryland transition students beginning 2016

 

Screenshot of Transition Portfolio Screenshot of Transition Portfolio Screenshot of Transition PortfolioScreenshot of Transition Portfolio

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Solution: Bone Ninja

Orthopedic Analysis and Deformity Correction Teaching ToolBone Ninja

No.Inc partnered with Sinai Hospital and the Rubin Institute of Advanced Orthopedics to create a mobile app to train orthopedic surgeons on procedures for correcting bone deformity.

The old teaching method still uses paper cutouts, scotch tape, and pencils. Expensive desktop-only versions are not viable for learning environments or planning when the user is away from a computer.

The app, Bone Ninja, comes with several lessons that can be used to train doctors. More lessons can be added and downloaded to the app. Users can capture x-rays and other images and import them into the app. After an image is imported, a calibration tool can be used on the x-ray to ensure that bone lengths are measured accurately. It also allows doctors to learn treatment strategies by measuring angles and simulating how to correct “crooked” bones on x-rays.

The Challenges

  • Ensure accuracy
  • Build in performance and usability

Our Approach

  • Hold planning sessions with doctors and medical illustrators
  • Build upon current traditional and digital planning methods

The Results

  • Widely used by orthopedic surgeons around the world
  • Application extended to such areas as clinical evaluation of clubfoot

 

Screenshot of Bone Ninja App Bone Ninja Logo

Solution: Geologic Timeline Interactive

Geologic Timeline InteractiveThe Story of a Changing Earth

No.Inc partnered with the Department of Paleobiology at the National Museum of Natural History to create an online resource that explains the concept of geological time and traces the physical history of the planet.

We realized that we needed to create content for several types of users. We created a video documentary presentation for those passive users seeking to be entertained. For the more curious, we created an interactive timeline that allows active users to push, pull and play within the content. We created a deep database of artifacts to appease the most discriminating user. Most important, we made it scientifically accurate and intellectually stimulating.

The Challenges

  • Absorb an overwhelming amount of information
  • Reach scientific consensus of key evidence and dates
  • Create a usable interface that spans billions of years

Our Approach

  • Interview specialists from numerous disciplines within geologic time
  • Prototype and design key interactive components
  • Build in flexibility to add interactive components and timeline content

The Results

  • Dynamic and interactive experience for exploring the complex concept of geologic time

 

Screenshot of The Story of a Changing Earth Screenshot of The Story of a Changing Earth Screenshot of The Story of a Changing Earth

Solution: Electronic Learning Community

Professional Development Learning PlatformElectronic Learning Community (ELC)

No.Inc partnered with Johns Hopkins University’s Center for Technology in Education to expand and redevelop its innovative Electronic Learning Community (ELC).  Originally envisioned as a community platform for educators, the system evolved into a full Learning Management System for higher education and professional development. Instructional designers are able to create a collection of courses, interactive experiences, assessments, and resources to deliver a professional development initiative. Additionally, a public site can be created as an entry point and marketing vehicle for the program.

The Challenges

  • Design single system to support many and varied users
  • Accommodate output course websites and public facing websites
  • Authenticate with single sign-on systems including JHED (Shibboleth)

Our Approach

  • Create a flexible system that balances robust content creation tools with administrative needs

The Results

  • Tens of thousands of users have earned higher education degrees and professional development certifications

 

Screenshot of Maryland Learning Links - Powered by the ELC

 

Solution: Classroom Scenario Simulator

Customizable Professional Development Assessment ToolCTE Classroom Scenario Simulator

No.Inc partnered with Johns Hopkins University’s Center for Technology in Education to plan, design, and develop the CTE Classroom Scenario Simulator. Teachers are trained on a variety of topics using this interactive, online tool. The tool can be easily configured by an instructional designer using photos, graphics, icons, video, and audio. Interactive, panoramic scenes make up each simulation. A user can click on hotspots to navigate from scene to scene or to view details of a scene. Users are assessed in the tool by answering multiple choice questions about the scenario they are viewing.

The Challenges

  • Provide an immersive user experience combining imagery, photos, panoramas, audio, and video created by educators
  • Capture data and score users on questions answered about the simulation
  • Measure inter-rater reliability among evaluators of classroom quality standards

Our Approach

  • Modeled after early video games based on exploration
  • Paired an assessment form with the interactive UI for capturing user input
  • Browser based, universal access

The Results

  • Professional development certifications issued for training programs

 

Screenshot of Simulator Screenshot of Simulator Screenshot of Simulator